﻿using System;
using System.Windows;

namespace SL
{
    public partial class App 
    {

        public App()
        {
            Startup += Application_Startup;
            Exit += Application_Exit;

            InitializeComponent();
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            Game.Toolkit.Module.Register();
            Game.Command.Module.Register();
            Game.Surface.Module.Register();
            Game.Map.Extensions.Module.Register();
            DebugPlugin.Module.Register();
        }

        private void Application_Exit(object sender, EventArgs e)
        {

        }

    }
}
